AI Insights · Timothy · January 2022
Top 5 Match 3 Games in Saudi Arabia Q4 2021 Performance
Discover the performance of the top 5 Match 3 games on a unified platform in Saudi Arabia during Q4 2021, based on data from Sensor Tower.
The performance of the top 5 Match 3 games in Saudi Arabia during the fourth quarter of 2021 revealed interesting trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the market dynamics.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. experienced fluctuations in weekly revenue, peaking at around $1.7K in early October, then declining to approximately $443 mid-month. Downloads were fairly consistent, with a notable increase in December, reaching around 20.8K in the week of December 20. Active users remained stable, averaging around 180K throughout the quarter.
Bubble Shooter Dragon Pop from 松 郑 showed a downward trend in downloads, starting from 18K in late September and dropping to about 3.4K by the end of December. Active users also decreased, from approximately 58K at the start of the quarter to around 36K by year-end.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd saw a significant increase in weekly revenue, peaking at roughly $1.4K in late November. Downloads peaked in late October at around 11.5K before declining to about 2.1K by the end of December. Active users showed a similar pattern, with an initial rise to approximately 27.4K in early November, then gradually decreasing to around 15K by the end of the quarter.
Bubble Rainbow - Shoot & Pop from Blackout Lab SL had a modest revenue performance, peaking at $24 in the last week of December. Downloads saw a significant increase from 1.3K in late September to around 8.8K in early December. Active users increased steadily, reaching about 36.1K by mid-December.
Bubble Shooter Genies from 前安 李 maintained a consistent revenue stream, peaking at $176 in late November. Downloads saw a downward trend, starting at 4.2K in late September and declining to approximately 1.4K by the end of December. Active users remained relatively stable, averaging around 20K throughout the quarter.
These insights highlight the varying performance of the top Match 3 games in Saudi Arabia during Q4 2021. For more detailed insights, visit Sensor Tower.